I found this while looking for pictures to scan for some new profiles on my Flash site. It’s very interesting in light of where Hal Jordan has gone since:

[The Flash and Green Lantern argue over trying to reverse death]This is from Flash #276 (1979), right after the Flash’s wife, Iris, has been killed. Barry goes straight to the JLA satellite HQ and asks Superman, Wonder Woman, and Green Lantern to bring her back from the dead. Hal, being sane at the time, refuses. (The others don’t have the ability.)

The thing is, in the past decade or so, Hal Jordan has become DC’s poster boy for the phrase, “Absolute power corrupts absolutely.” He’s tried to recreate a major city and its inhabitants, destroyed a planet, destroyed the universe and attempted to build his own universe to replace it — and that’s just before he died. He’s now tied with the Spectre — a powerful supernatural being — and he’s brought at least one person (Green Arrow) back from the dead, and mindwiped the entire human race to forget the identity of the current Flash. He’s probably done even more questionable stuff in his own series or in JSA.

Update July 2009: I’ve got a newer, longer list of Comic-Con Tips over at Speed Force.

Based on experience from the last few San Diego Comic-Cons, here are a few recommendations:

  1. Pre-register, as early as possible! Not only will it save you money, but the line to pick up badges is always much shorter than the line to sign up. (If you’ve ever stood in line to register, you know what I mean. If you haven’t — well, let’s just say you might not get in until afternoon.)
  2. Go for at least two days. One day is no longer enough time to see everything.
  3. Do not set foot on the convention floor on Saturday. Go to panels instead.
  4. Stay somewhere nearby, preferably with convenient trolley, bus, or shuttle access. Barring that, leave really early so you can find parking.
  5. If you’re getting a hotel, reserve your room early. Perhaps as much as six months early. Otherwise you’ll end up paying way too much to stay at the Super 8.
  6. Get a Day Tripper bus/trolley pass. You can get one for 1-4 days, and you can even order it online and have it mailed to you. There are two trolley stops in front of the convention center (yes, it’s that big): Convention Center (of course) and Gaslamp Quarter. In downtown San Diego, trolleys run every 15 minutes during the day, every 30 minutes in the evening, and run until around midnight (later on weekends).
  7. If you’ve got a good costume, this is the place to wear it.
  8. Don’t forget to bring a camera and lots of film/memory!
  9. Bring a change of clothes so that you can wear your T-shirt or costume at the con and then go to a nice downtown San Diego restaurant for dinner.
  10. Speaking of dinner, make reservations! This is A) downtown in a major city, B) a weekend, and C) during a convention with 100,000 people, most of whom will be looking for a restaurant. Alternatively, look for dinner as far away from the convention center as possible.
  11. Pre-register for next year, if you plan to come back. We saved $25 each.

(Note: the target audience for this list is the type of person who has already mastered the concepts in Aubrey’s Guide to Con Hygiene.)

Today’s Studio Foglio newsletter explains:

We often receive phone calls of this nature on the steam-powered studio telephone:

Steve Jackson: “Phil. Space Pirate Amazon Ninja Catgirls. Are you in?”

Phil Foglio: “Okay.”

The result, it seems, is a Foglio-illustraded game called Spanc. (Work warning: “features PG-rated cheesecake photo of a pirate catgirl-in-bikini.” ) I haven’t checked it out yet, but it sounds appropriately bizarre.

In related news, the latest Girl Genius is out!

About a year ago, I posted recommendations for Girl Genius, Fables, and Halo and Sprocket. Now I’d like to recommend a few more.

[Cover of Planetary #20]Planetary, by Warren Ellis and John Cassiday. The premise of Planetary is “archaeologists of the impossible.” Elijah Snow, Jakita Wagner and The Drummer are the field team for Planetary, an organization devoted to uncovering the secret history of their world. Each issue focuses on a different genre or archetype. There’s a Godzilla issue early on, there’s a Vertigo issue, one focuses on Hong Kong action films, and the latest is reminiscent of Rendezvous with Rama. Along the way, Planetary has uncovered a series of conspiracies — some positive, such as the Pulp Heroes of the 1930s, and others malicious, such as the mysterious Four (a twisted analogue of the Fantastic Four) who may be the most powerful people on the planet — if they’re still human. After a long absence, the series is now being published every two or three months. It’s expected to run around 25 issues, although it could take longer to wrap up the story. The first 18 issues and several specials are collected in four graphic novels. (Bimonthly/quarterly from DC/Wildstorm.)

[Cover of Fallen Angel collection #1]Fallen Angel, by Peter David, David Lopez and Fernando Blanco. The fictional Louisiana town of Bete Noire is a magnet for strangeness, ruled by the enigmatic Magistrate Juris during the day and protected by the equally enigmatic Fallen Angel by night. But nothing is as it seems. Is the Fallen Angel a heroine, or just a loose cannon? The main focus of the series is moral ambiguity and duality. Can you map “order” and “chaos” to “good” and “evil?” What happens when a force for good turns out to be sinister, or when someone once evil seems benign? Or when someone uses cruel methods to achieve a noble goal? The first few issues have been collected as a graphic novel. Suggested for mature readers – there’s usually violence and sometimes sex. (Monthly from DC Comics)

[Cover of Powers volume 2 #1]Powers, by Brian Michael Bendis and Mike Avon Oeming. Bendis is known for his crime fiction, and that’s the focus of Powers. The book follows homicide detectives Christian Walker and Deena Pilgrim as they investigate the deaths of super-heroes. Up until recently, their world was one where super-heroes were the A-list celebrities everyone followed, and the Powers world is as full of lawsuits, grudges, politics and sex scandals as Hollywood. That was volume one. Things have changed: after a particularly powerful hero went mad and rained destruction across the globe, world leaders have declared all powers illegal. Volume two picked up last month with the city trapped in a gang war between super-villains — with no heroes in sight. The first series has been collected in six graphic novels, with one more yet to be published. Another mature readers title – there is sometimes very graphic violence and sex, despite the cartoony style. And if you’re at all sensitive, don’t read the letters column! (Monthly, previously from Image Comics and now at Marvel/Icon.)

Yesterday I went to two comics stores looking for issue #2 of Powers volume 2, which hit store shelves on Wednesday. Both had already sold out.

Today I tried a third store. They had a stack of at least 20, and that was just on the shelf. Who knows whether they had more in the back?

Of course, this store tends to carry both a larger selection and a larger inventory than the others. If I’m looking for back issues or anything esoteric, that’s my first stop. The others — well, the one I normally go to (which is near where I work, so I can drop in on my lunch hour) has a small collection of mostly recent back issues, but much of the store is given over to D&D and Warhammer. The one I tried yesterday evening (since I had a better chance of getting there before closing) is very small, and I have no idea what they do with their back stock, because I’m fairly certain it’s not in the store. But they have lots of graphic novels, anime, and manga — and the best thing is that they rent out graphic novels as if they were videos. That’s how I discovered Powers, actually — one of their clerks recommended it to me and I rented the first few collections, then started buying them.

What I’m getting at is that store #1 and store #2 seem to be ordering the number of books they expect to sell and no more, while store #3 seems to plan on keeping things around so that people can come in, pick up issue #4, and look for issues #1-3, and actually buy them.

Either that, or stores #1 and #2 mainly get customers in on the day new comics arrive, and store #3 gets more of its customers on the weekend.

Fact #1: During my three-and-a-half days at Comic-Con last week I frequently thought how odd it was that, unlike past years, I no longer had a list of old comics I was trying to track down, and in some ways it was too bad that I didn’t have a reason to trawl through the dealers’ room.

Fact #2: Every day, eBay sends me an email if new items have popped up on a set of saved searches. I’ve been trying for several months to track down the rest of the WaRP Graphics Myth Adventures series (an adaptation of Robert Asprin’s Another Fine Myth with art by Phil Foglio), and every day I’ve grumbled that all that shows up are the issues I already have or the Foglio-illustrated editions of the novels.

I just connected these two facts. >:-(

(Originally posted on Livejournal)

Current Mood: 😡annoyed

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