Whenever I see this sign, I always think of the story about P.T. Barnum trying to get his visitors out of an exhibit so that new customers could come in. He eventually put up a sign saying “This way to the egress,” figuring most people wouldn’t know the word just meant “exit.” According to the legend, it worked.

Freeway sign: Egress

Now, given that every other freeway sign I’ve seen says “exit,” I have to wonder why they phrased this one the way they did. My best guess is that it’s because it’s marking an exit from the carpool lane (it’s on the Santa Ana Freeway, heading north between the 55 and 22) instead of an exit to surface streets or directly to another freeway—but even that doesn’t make sense, because every place where you’re allowed to leave a carpool lane is marked as “exit!”

When DC Comics first announced the quartet of miniseries leading up to Infinite Crisis, I figured I’d take a look at Day of Vengeance (the magic corner of the DCU) and maybe Rann/Thanagar War (the Sci-Fi corner), and that was it. Countdown to Infinite Crisis got me excited about The OMAC Project, though, so I figured I’d pick up the first issue of each mini and see what I thought.

At first I found OMAC and Rann/Thanagar the most interesting, and Day of Vengeance just enough to get me to try issue 2. Villains United didn’t impress me at all.

After three issues of each (plus Day of Vengeance #4 out this week), my impressions have more or less reversed. On a whim I picked up Villains United #2 and enjoyed it much more. OMAC and Rann/Thanagar are both bogged down, and Day of Vengeance reminds me a lot of March of the Wooden Soldiers (my least favorite Fables arc): some nice moments, but a bit slow and not particularly exciting.

Right now, I could probably leave OMAC and Day of Vengeance, and the only things keeping me on board Rann/Thanagar War are the L.E.G.I.O.N cameos and trying to figure out what’s going on with Blackfire. Part of the problem is that none of them seem to be six issues worth of story. Sure, there’s a cliffhanger at the end of each issue, but they just still feel padded.

Well, we know DC is planning for big changes in the Crisis’ wake. I can only hope they have good reasons for what they end up doing, rather than just doing something like “Let’s kill off the Flash and Supergirl again because we did it 20 years ago!”

Well, now that people have successfully gotten Grand Theft Auto: San Andreas reclassified as Adult (18+) instead of Mature (17+)—since we all know that sex scenes that you can only get at by hacking the game are far more damaging to 17-year-olds than interactive sequences in which they shoot people, commit carjacking, and run over prostitutes—they’re going after The Sims 2.

Yep. The Sims.

Apparently you can modify the game so that the sims appear nude. OMGSEX!

Jeff Brown, vice president of corporate communications at EA, in response to the accusations, told GameSpot, “This is nonsense. We’ve reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie.”

Thompson doesn’t buy it. “The sex and the nudity are in the game. That’s the point. The blur is an admission that even the ‘Ken and Barbie’ features should not be displayed. The blur can be disarmed. This is no different than what is in San Andreas, although worse.”

Yes, he actually said that The Sims is worse than Grand Theft Auto: San Andreas.

What is wrong with these people?

First they came for the violent games…

The Beat remarks that maybe Padres games during Comic-con WASN’T such a hot idea. [archive.org]

The Beat asked [the cab driver taking them to the airport] how traffic had been during the Comic-con/Padres game confluence.

“Oh, that was a fiasco,” she told us.

Having had to skip several trolleys that were indistinguishable from large moving sardine cans, I have to agree. On the other hand, the fireworks display over Petco Park on Saturday night was breathtaking!

Edit: The trolley system is working on untangling the mess for next time:

It was the first time the agency was called upon to overlay its special-event service, which runs between Qualcomm Stadium and the Gaslamp Quarter, with the new Green Line between Santee and Old Town.

Besides a steady stream of passengers at the San Diego Convention Center on what is traditionally the busiest day of the annual comics convention, trolleys carried 8,000 to 9,000 Padres fans. Some fans said they waited far longer than usual for the special-events trains, which normally provide speedier passage to and from the ballpark by bypassing downtown.

With luck the people complaining about the “unseasonable” morning cloud cover have all realized we get the same thing every year. Although I don’t think it usually lasts this far into July. We were standing at the America Plaza transfer station on Thursday morning, watching the fog roll in past the buildings at the south end, but by the time we hit the Gaslamp district for lunch, it was all cleared away.

We noticed an interesting coastal climate zone, though. On the trip down Wednesday afternoon, the clouds came in somewhere around Mission Viejo or San Juan Capistrano and stayed locked in all the way through La Jolla. It finally started clearing up just as we were reaching San Diego. Then on the trip back, a bit later in the afternoon on Sunday, the clouds rolled in as we reached La Jolla and didn’t break up until we reached Mission Viejo. We stopped in San Clemente for coffee (it was a long weekend with lots of walking and not much sleep), and the barista asked us if we’d been to Oceanfest, adding that it wasn’t really a good day for it. We explained we were on our way back from San Diego, he asked whether it was better down there, and we told him that it was warm and clear—but only south of La Jolla.

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